Back-line support dragon who can become invulnerable for short periods while buffing allies' armor and magic resistance. Can also stun and slow enemies, particularly those with high Agility.
Role: Support, Position: , Team:
Skill levels are considered equal to hero level
Wraps himself in a protective sphere of water that protects him from all combat effects. All allies also gain 2L + 0.1A armor and 2L + 0.1S magic resistance.
This skill can be triggered at half energy and can be ended early by tapping Wyrm's portrait.|Triggering this skill drains 100 energy initially. Wyrm's remaining energy drains slowly while the skill is active.
Blasts the foe with the highest Agility into the air with a hot geyser that deals 10L + 0.5S magic damage and stuns for 3000 seconds.
Guaranteed to stun foes level <level> or lower.|Heavy foes also take 10L + A physical damage when they fall back to earth.
Sprays a hot jet of water from his mouth that deals 10L + .5S magic damage to all foes in front of him.
Fueled by deep elemental power, Wyrm's basic attacks now reduce foes' attack speed by x% and their movement speed by y% for 2000 seconds.
Guaranteed to slow foes level <level> or lower.|Each subsequent basic attack refreshes the duration.
While Heart Of The Ocean is active, spawns a Great Geyser every div
Water Wyrm and his allies gain 2L magic vamp while Heart Of The Ocean is active.
Gathers the life forces of the sea to execute a spell that reduces x%, Fire Damage, disable Stuns, and restore HP at a rate of L*S*0.0009 HP per second for 3000 + 30L seconds to all Allies tagged with "Badass Surfer". The effect stays active for 3000 + 30L seconds.
When "Heart of the Ocean" is active, "Blessing of the Sea" becomes inactive.